



It’s all the usual Burnout stuff, but without Criterion overseeing the game, it didn’t live up to the same standards of its forebears, and the reviews showed that. Players would progress through different classes of cars, travel across the world and compete in a variety of events. The issue was, aside from the PSP release, Dominator would launch on the PS2 during the same month that the PS3 came to the UK, meaning it’s been almost lost to history.ĭominator was, for lack of a better description, a scaled down version of Burnout Revenge, with no Crash mode, no online play and no support for steering wheel controllers, which were all supported by Criterion Burnout games.

Often considered a forgotten entry in the series, Dominator is vastly overshadowed by another Burnout game on this list, which launched just a year later.ĭominator is the only game in the series to not be developed by Criterion, with EA UK stepping up to helm this new installment. Burnout is anything but standard, and the bells and whistles that were added to the game’s fabric in later iterations became integral to its success.īurnout did introduce Burnout Chains though, a method for skilled players to continually boost, and that’s pretty fun at least. It’s all fairly standard racing game stuff, which is why it’s so low down on this list. Players would compete in championships across tracks in the US and Europe, with a small selection of cars that would increase in speed as you progressed. It was still a street racing game, with fast cars, nitrous boosts and crash cameras, so the formula was already there from game one, but the polish and overall production needed work. It’s not that the original Burnout was a bad game, but it was incredibly barebones compared to the follow-up games, and lacking in the “in-your-face” identity that the Burnout series became known for later on. There’s certainly fun to be had with Crash, but it’s a far cry from the rest of the series. Crash (the game, not the mode) takes this concept and applies it to a top-down party game that features a few different maps and modes. It bears the Burnout name, and the gameplay is based on a mode in the series, but for all intents and purposes, Burnout Crash is a complete departure from what made the Burnout series special, leading to the series’ death/hiatus as a result.īurnout Crash was modelled after the Crash mode in the main Burnout series, which saw players launch cars at high speed into busy highways. To many, this is a sad end to a historic legacy, as the last Burnout game ever released (again, not including the remaster) isn’t even a Burnout game at all, really.
